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<channel>
	<title>Santiel Buckley Design</title>
	<link>https://santielbuckley.cargo.site</link>
	<description>Santiel Buckley Design</description>
	<pubDate>Mon, 27 Apr 2026 21:28:58 +0000</pubDate>
	<generator>https://santielbuckley.cargo.site</generator>
	<language>en</language>
	
		
	<item>
		<title>Index</title>
				
		<link>https://santielbuckley.cargo.site/Index</link>

		<pubDate>Thu, 08 Sep 2022 10:49:19 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/Index</guid>

		<description></description>
		
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	<item>
		<title>BLURRING THE LINE</title>
				
		<link>https://santielbuckley.cargo.site/BLURRING-THE-LINE</link>

		<pubDate>Mon, 27 Apr 2026 21:28:58 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/BLURRING-THE-LINE</guid>

		<description>BLURRING THE LINE

ANIMATION
SENIOR CAPSTONE
SPRING 2026


Created the first video of a proposed three-part series about maladaptive daydreaming called “Blurring the Line.” Weaved together character animation, sound design and narration to create an intriguing and compelling motion piece.







BEHIND THE SCENES
Check out my process book to see how it developed.
	</description>
		
	</item>
		
		
	<item>
		<title>WORK, EAT, SLEEP, REPEAT</title>
				
		<link>https://santielbuckley.cargo.site/WORK-EAT-SLEEP-REPEAT</link>

		<pubDate>Mon, 16 Sep 2024 16:56:27 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/WORK-EAT-SLEEP-REPEAT</guid>

		<description>WORK, EAT, SLEEP, REPEAT

ANIMATION
PERSONAL PROJECT
FALL 2024


Created a looping animation depicting the daily cycle of the average person. Further developed motion graphics and character animation capabilities.



    



    
	
CONCEPT &#38;amp; INSPIRATIONThis animation depicts a common daily routine consisting of waking up, working, eating, sleeping, and doing it again the next day. It seamlessly loops to represent how this type of cycle can feel endless, with each day feeling the same as the last.
This visual style of this animation was inspired by work done at Headspace in collaboration with Nexus Studios. The environmental transitions were inspired by work from creative company BUCK.
	&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2f6e41e83c8b4b100d1b1123c8db76ead94c4c0b04cf86c3b609992f25dc72a6/Letting-Go-of-Effort-_-Headspace-_-Meditation-Tips-1-22-screenshot.png" data-mid="218174816" border="0"  src="https://freight.cargo.site/w/1000/i/2f6e41e83c8b4b100d1b1123c8db76ead94c4c0b04cf86c3b609992f25dc72a6/Letting-Go-of-Effort-_-Headspace-_-Meditation-Tips-1-22-screenshot.png" /&#62;


&#60;img width="3758" height="1934" width_o="3758" height_o="1934" data-src="https://freight.cargo.site/t/original/i/baa9b05380895b6554fc95b2074a68d9828d4c00d09b02fbbcf2f9f5e810d56d/Opera-Snapshot_2024-09-16_223128_buck.co.png" data-mid="218174811" border="0"  src="https://freight.cargo.site/w/1000/i/baa9b05380895b6554fc95b2074a68d9828d4c00d09b02fbbcf2f9f5e810d56d/Opera-Snapshot_2024-09-16_223128_buck.co.png" /&#62;
&#60;img width="3759" height="1928" width_o="3759" height_o="1928" data-src="https://freight.cargo.site/t/original/i/20931bd651a1ba3879398bd4fdb18fd1339f6ba7179310aabe1388ea1e6041d8/Opera-Snapshot_2024-09-16_223216_buck.co.png" data-mid="218174812" border="0"  src="https://freight.cargo.site/w/1000/i/20931bd651a1ba3879398bd4fdb18fd1339f6ba7179310aabe1388ea1e6041d8/Opera-Snapshot_2024-09-16_223216_buck.co.png" /&#62;






	VISUAL STYLEThis style employs the use of simple shapes and solid colors. A desaturated, monochromatic background is used to bring the character and important objects to the foreground. Facial expressions are implemented to add personality to the character and “noodle-like” limbs give the animation a more playful feel with exaggerated movement.
	&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/78caa696218c20722c1ae0c1600f6882c043ec7ee7a8f5e6392a0269a8811129/WSER-Character-Design-08.png" data-mid="218177670" border="0"  src="https://freight.cargo.site/w/1000/i/78caa696218c20722c1ae0c1600f6882c043ec7ee7a8f5e6392a0269a8811129/WSER-Character-Design-08.png" /&#62;



&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/4e32c18e82423f0c1760d62f53a5f58e0e2b2c7d3a6b3cf50ad71d794f6f07d8/WSER-Character-Design-03.png" data-mid="218177539" border="0"  src="https://freight.cargo.site/w/1000/i/4e32c18e82423f0c1760d62f53a5f58e0e2b2c7d3a6b3cf50ad71d794f6f07d8/WSER-Character-Design-03.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/4757d41c028a149b8d03e1276af099ab5c202753d89d33e9bdbe2dbbf5d9d509/WSER-Character-Design-04.png" data-mid="218177540" border="0"  src="https://freight.cargo.site/w/1000/i/4757d41c028a149b8d03e1276af099ab5c202753d89d33e9bdbe2dbbf5d9d509/WSER-Character-Design-04.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/255e6a74842706a4126bd62728a73b4cbebc7765ed70e2be66349b9874e7fbf3/WSER-Character-Design-05.png" data-mid="218177541" border="0"  src="https://freight.cargo.site/w/1000/i/255e6a74842706a4126bd62728a73b4cbebc7765ed70e2be66349b9874e7fbf3/WSER-Character-Design-05.png" /&#62;







	ENVIRONMENTAL TRANSITIONSObjects in each environment were chosen and placed intentionally in the scenes to make the transitions more seamless and believable. The movement occurs at high speed in middle achieve a successful match cut for each transition.
	
    






	CHARACTER ANIMATIONThe character’s body was built in Illustrator while limbs were created and rigged up using Limber.&#38;nbsp;Facial expressions were created in illustrator and animated in native after effects. Keyframe easing and a smear frame were used to achieve convincing and exciting movement.

	
&#60;img width="566" height="809" width_o="566" height_o="809" data-src="https://freight.cargo.site/t/original/i/6c8738b25a1038adb3ad9e6a11b57ddf93bea3605441b23f73ea65b1a9a0d8c3/Screenshot-2024-09-17-002023.png" data-mid="218177780" border="0"  src="https://freight.cargo.site/w/566/i/6c8738b25a1038adb3ad9e6a11b57ddf93bea3605441b23f73ea65b1a9a0d8c3/Screenshot-2024-09-17-002023.png" /&#62;
&#60;img width="649" height="1031" width_o="649" height_o="1031" data-src="https://freight.cargo.site/t/original/i/93f4d8975d30acf5d76626e62f579a7b7bfdd8f266c67e540e48517eddcc5805/Screenshot-2024-09-17-002709.png" data-mid="218177781" border="0"  src="https://freight.cargo.site/w/649/i/93f4d8975d30acf5d76626e62f579a7b7bfdd8f266c67e540e48517eddcc5805/Screenshot-2024-09-17-002709.png" /&#62;





	FINAL RESULTAfter adding a light looping texture to add visual interest, the animation was complete.
	&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/4ee6e3b6aa115e60508d530db88f2e454e661c600e66d91e73dbf4e5e8d6ee16/WESR.gif" data-mid="218172146" border="0"  src="https://freight.cargo.site/w/1000/i/4ee6e3b6aa115e60508d530db88f2e454e661c600e66d91e73dbf4e5e8d6ee16/WESR.gif" /&#62;


</description>
		
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	<item>
		<title>BURN</title>
				
		<link>https://santielbuckley.cargo.site/BURN</link>

		<pubDate>Mon, 16 Sep 2024 16:35:39 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/BURN</guid>

		<description>BURN

ANIMATION
PERSONAL PROJECT
SUMMER 2024


Created a short animation based on the concept of “evil superman.”





    
	
CONCEPTThe “evil superman” trope is an interesting one that imagines what typical superhero stories would look like if the ultra-powerful being decided to wreak havoc and destruction instead of help people. This has been explored a lot in recent media, with the most notable examples being Brightburn (2019), Homelander from The Boys (2019), and Omni-Man from Invincible (2021).
This is a short scene that realizes this trope in a motion graphics format, depicting a city burning at the hands of a villain.
	






	SCENE BUILDINGTo create an ominous and unsettling atmosphere, the scene was be dark and mainly comprised of lightly detailed silhouettes. The only source of light comes from the implied fire. The city is viewed from a distance in the water to make the viewer feel far from the action, and subsequently catch them off guard when confronted by the villain.
Details like fire, smoke, orange colors, and subtle heat waves are utilized to convey the burning and destruction.
	&#60;img width="2020" height="1180" width_o="2020" height_o="1180" data-src="https://freight.cargo.site/t/original/i/af9784c0187be663b445fdff9ec0940810825db05fd61595e075572b511bc250/BG-0-00-12-12.png" data-mid="218178318" border="0"  src="https://freight.cargo.site/w/1000/i/af9784c0187be663b445fdff9ec0940810825db05fd61595e075572b511bc250/BG-0-00-12-12.png" /&#62;



	

CHARACTER CREATIONA 3D model was used to bring dimension to the character, making it feel less like a dark cutout and more like an actual person. The character was posed using a default model from PoseMy.Art
To match the 3D character and create a realistic cape flapping animation difficult to achieve in After Effects, a cloth animation was created in Blender.
The final character was then given hair and stylized to blend into the scene.
	


&#60;img width="589" height="1051" width_o="589" height_o="1051" data-src="https://freight.cargo.site/t/original/i/6e8bf34f92f6fa42e0dda3dcc763661da5cdbf21bdfba3647305ffe7caa2ccce/Screenshot-2024-09-17-005313.png" data-mid="218178049" border="0"  src="https://freight.cargo.site/w/589/i/6e8bf34f92f6fa42e0dda3dcc763661da5cdbf21bdfba3647305ffe7caa2ccce/Screenshot-2024-09-17-005313.png" /&#62;
&#60;img width="2238" height="1696" width_o="2238" height_o="1696" data-src="https://freight.cargo.site/t/original/i/b98c44e05cb4602152b49641bee36165fcaaa6a7219dc1a384c035ab7f82014d/Screenshot-2024-09-17-004826.png" data-mid="218177838" border="0"  src="https://freight.cargo.site/w/1000/i/b98c44e05cb4602152b49641bee36165fcaaa6a7219dc1a384c035ab7f82014d/Screenshot-2024-09-17-004826.png" /&#62;
&#60;img width="2116" height="1395" width_o="2116" height_o="1395" data-src="https://freight.cargo.site/t/original/i/1a721a1f5d4b5c17e9b3a9ae28b4f3dd13319e298c767a4707061b0a69ecd9fe/Screenshot-2024-09-17-004723.png" data-mid="218177837" border="0"  src="https://freight.cargo.site/w/1000/i/1a721a1f5d4b5c17e9b3a9ae28b4f3dd13319e298c767a4707061b0a69ecd9fe/Screenshot-2024-09-17-004723.png" /&#62;





	

VISUAL EFFECTSMany effects were applied to various elements to achieve the desired look and feel of intensity and fear. Some of these include Deep Glow, static/noise, and different blur effects.
The intense lasers coming from the being’s eyes were mainly achieved using the Saber plugin.
	


</description>
		
	</item>
		
		
	<item>
		<title>AGAIN</title>
				
		<link>https://santielbuckley.cargo.site/AGAIN</link>

		<pubDate>Mon, 16 Sep 2024 15:06:46 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/AGAIN</guid>

		<description>AGAIN

TITLE SEQUENCE
CLASS PROJECT
SPRING 2024


Produced a short animated title sequence for a fictional movie premise. Developed motion design ability through both tweening and frame-by-frame animation techniques.





    
	
MOVIE CONCEPTAfter consideration of several ideas, the chosen movie concept was a dramedy/science-fiction centered around time travel. In short, a boy in high school named David stumbles upon a device that gives him the ability to undo any action. He becomes very reliant on it, using it for the next 7 years to make his life easier and become successful. Unfortunately, it ends up getting misplaced and David goes on a wild, desperate chase to find it. View the provided image to read the whole pitch!
The title sequence would occur in the movie soon after he initially finds the device, playfully displaying the antics a teenage boy might get up with this newfound ability.
	&#60;img width="2176" height="1224" width_o="2176" height_o="1224" data-src="https://freight.cargo.site/t/original/i/337d7b19c507a7050e939df24500b8d32997b81fe1268907b2102a0124330d12/Screenshot-2024-09-17-at-7.18.39AM.png" data-mid="218187462" border="0"  src="https://freight.cargo.site/w/1000/i/337d7b19c507a7050e939df24500b8d32997b81fe1268907b2102a0124330d12/Screenshot-2024-09-17-at-7.18.39AM.png" /&#62;





	VISUAL DIRECTIONThe visual style was arrived at through mood boarding and early style frame generation. Based on the title sequence’s playful subject matter, the style needed to help portray a lighthearted comedic tone.
Ultimately, it was decided that the title sequence would be composed of simple and clean shapes, solid contrasting colors and gradients, and a stick figure character. This played into the youthfulness and excitement of the scene while maximizing clarity.
	
&#60;img width="2512" height="1624" width_o="2512" height_o="1624" data-src="https://freight.cargo.site/t/original/i/7d0b736af9f0abff3aab0cc61c206f65673ed7571be52d5b963937bf4e5d76ea/Screenshot-2024-09-17-at-7.16.37AM.png" data-mid="218187384" border="0"  src="https://freight.cargo.site/w/1000/i/7d0b736af9f0abff3aab0cc61c206f65673ed7571be52d5b963937bf4e5d76ea/Screenshot-2024-09-17-at-7.16.37AM.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/8e3bc99f644bccb04afe49ae77b435cfcacaebba5e8cdb5b0ecaa8c082859f6f/Style-Frame.png" data-mid="218187513" border="0"  src="https://freight.cargo.site/w/1000/i/8e3bc99f644bccb04afe49ae77b435cfcacaebba5e8cdb5b0ecaa8c082859f6f/Style-Frame.png" /&#62;

&#60;img width="2310" height="1298" width_o="2310" height_o="1298" data-src="https://freight.cargo.site/t/original/i/8e91a647fde3a3e16a528882976357bbb0e2cfeb22d71c54efe8135b5499acba/Screenshot-2024-09-17-at-7.25.41AM.png" data-mid="218187532" border="0"  src="https://freight.cargo.site/w/1000/i/8e91a647fde3a3e16a528882976357bbb0e2cfeb22d71c54efe8135b5499acba/Screenshot-2024-09-17-at-7.25.41AM.png" /&#62;






	STORYBOARDINGThrough storyboarding, it was decided that the character would get into risky situations to practice their newfound ability, as that might be how a teenager would first try out this power. These risks become larger and larger as the sequence progresses, showing increased confidence and reliance in the device over time.

	&#60;img width="2200" height="1646" width_o="2200" height_o="1646" data-src="https://freight.cargo.site/t/original/i/522417f16b9dbf5c2e9ffb0328912c1b147783de2cc0cb603505095e34caba04/Screenshot-2024-09-17-at-7.15.29AM.png" data-mid="218187217" border="0"  src="https://freight.cargo.site/w/1000/i/522417f16b9dbf5c2e9ffb0328912c1b147783de2cc0cb603505095e34caba04/Screenshot-2024-09-17-at-7.15.29AM.png" /&#62;





	ANIMATION PROCESSAs the stick-figure character animation took inspiration from the type of work popularized by Alan Becker, it seemed necessary to stay true to the genre by animating it frame-by-frame. This was done in Adobe Animate, allowing for more control over movement and poses with the added benefit of being a valuable learning experience.
Other elements, like the bike and environments, were created in Illustrator, brought into After Effects, and finally merged with the character animation for unified appearance.
	&#60;img width="2059" height="1081" width_o="2059" height_o="1081" data-src="https://freight.cargo.site/t/original/i/b1f2df3238c08d1b6e474900fdd89e18360f8555484525a7deee1dd6589618d4/Screenshot-2024-09-17-073350.png" data-mid="218187681" border="0"  src="https://freight.cargo.site/w/1000/i/b1f2df3238c08d1b6e474900fdd89e18360f8555484525a7deee1dd6589618d4/Screenshot-2024-09-17-073350.png" /&#62;&#60;img width="2070" height="1077" width_o="2070" height_o="1077" data-src="https://freight.cargo.site/t/original/i/e16c0d9cbd6f5c84bd3673cd5ca19abc0f8dcec218cd82888e85355887edc972/Screenshot-2024-09-17-073107.png" data-mid="218187682" border="0"  src="https://freight.cargo.site/w/1000/i/e16c0d9cbd6f5c84bd3673cd5ca19abc0f8dcec218cd82888e85355887edc972/Screenshot-2024-09-17-073107.png" /&#62;



	FINAL RESULTAfter additional actions such as light music syncing, subtle camera shakes, and other effects, the title sequence was complete.
	&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/677e671951b1b81e2f18e392802ded33dd3f6a4cbef0178c5b8c0f063ffac27b/Mash-edit-small.gif" data-mid="218169395" border="0"  src="https://freight.cargo.site/w/1000/i/677e671951b1b81e2f18e392802ded33dd3f6a4cbef0178c5b8c0f063ffac27b/Mash-edit-small.gif" /&#62;


</description>
		
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	<item>
		<title>THE BOX</title>
				
		<link>https://santielbuckley.cargo.site/THE-BOX</link>

		<pubDate>Tue, 30 May 2023 19:58:42 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/THE-BOX</guid>

		<description>THE BOX

ANIMATED SHORT
CO-OP PROJECT
SPRING 2023


Created a short animated story during my co-op at Crown Equipment Corporation. Intended to improve my motion graphic skills and bring levity to the brand.


︎ SOUND ON





    
Music:Justice - D.A.N.C.E.Graduating Life - There’s Only One Way


    
	


	


CONCEPT
Crown Equipment Corporation is a global manufacturer of material-handling equipment, primarily 
known for industrial forklifts. The goal of this animation was to highlight the strength/quality of 
their forklifts and was executed in a humorous fashion to introduce more light-heartedness into 
their brand.




	STORYBOARDS

Through multiple revisions due to time constraints, the animation followed the story of a character 
struggling to get to a party due to the presence of a large box. Multiple attempts are made to move 
it, but all are unsuccessful until the arrival of “Crown Man.” Using his forklift powers, the box is 
lifted with ease. The story ends with a reveal of the Crown logo in the box.


&#60;img width="4576" height="3232" width_o="4576" height_o="3232" data-src="https://freight.cargo.site/t/original/i/94965f9fe581955f3baca02a4dbcde21aacb5edd8a0414fb7f58c482b379fab0/Untitled-2.png" data-mid="180746424" border="0"  src="https://freight.cargo.site/w/1000/i/94965f9fe581955f3baca02a4dbcde21aacb5edd8a0414fb7f58c482b379fab0/Untitled-2.png" /&#62;





	&#60;img width="1080" height="1080" width_o="1080" height_o="1080" data-src="https://freight.cargo.site/t/original/i/135ebdd419884e31b463e6f42547dc32e45b6088281c3c7aa6dbc2a08e7b88cd/Walk-Cycle-Progress.gif" data-mid="180698959" border="0" data-scale="78" src="https://freight.cargo.site/w/1000/i/135ebdd419884e31b463e6f42547dc32e45b6088281c3c7aa6dbc2a08e7b88cd/Walk-Cycle-Progress.gif" /&#62;
	LEARNING TO ANIMATEWith very minimal experience in After Effects and no experience with character animation, this project was a huge learning opportunity and a great chance to expand on these skills. The process started with figuring how to animate a walk cycle, which once finished, was expanded to the rest of the characters.




	OBJECT CREATION
During the character animation process, a collection of objects was also necessary to create to add detail and provide essential story elements. They were created in Adobe Illustrator.

	
    





	FINAL RESULTWith some adjustments due to time constraints, the story was able to be animated all the way 
through. Additionally, music was added to make the final animation feel more complete provide a
 more engaging viewing experience. The music was selected to fit the energetic feel of the short.


    


</description>
		
	</item>
		
		
	<item>
		<title>Motion Reel</title>
				
		<link>https://santielbuckley.cargo.site/Motion-Reel</link>

		<pubDate>Tue, 08 Oct 2024 12:35:30 +0000</pubDate>

		<dc:creator>Santiel Buckley Design</dc:creator>

		<guid isPermaLink="true">https://santielbuckley.cargo.site/Motion-Reel</guid>

		<description>
	
	
	

All projects breakdowns under “Work” tab</description>
		
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